
-- shared index table between gamerules and clientstuff
-- send from server to client

ScoreboardTableColumns=
{
	ClientID=0,			-- send from server to client is automaticly set by GameRuleLib.lua
	sName=1,				--
	iScore=2,				-- 
	iDeaths=3,			-- 
	iSuicides=4,		-- 
	iPlayerTeam=5,	-- e.g. red, blue, spectators
}



