
SOUNDPACK.Crowe = {


	DESTROY_HIM = {
				--??
				--there are the wavs, but not the readability signal.
				{
				PROBABILITY = 500,
				soundFile = "Languages/voicepacks/voiceA/alert_to_combat_group_4_VoiceA.wav",
				Volume = 255,
				min = 12,
				max = 200,
				sound_unscalable = 0,
				},
	
			},	

}